General Information
Forum | Topics | Posts | Last Posts |
---|---|---|---|
Black Horse CourierInformation about upcoming events and other things of that nature will be posted here, as well as information on any big happenings.
| 1 | 1 | Sun Jun 07, 2009 2:08 am Valen Vandree |
Community NewsAny out of character announcements will go here. This will act as our away board as well.
| 0 | 0 | |
Guides and RulesThe Board Rules and any RP guides will go here, as well as information on our general storyline.
| 3 | 3 | Sun Jun 07, 2009 2:23 am Isei Fenrir |
FeedbackBe they questions or comments they go here. If you need to know something and you can't find it in any of our guides or rules, ask. Any ideas to make the site better, post them.
| 0 | 0 |
Out of Character
Forum | Topics | Posts | Last Posts |
---|---|---|---|
IntroductionsIntroduce yourself here! We want to know you, and you to know us.
| 2 | 4 | Sun Dec 06, 2009 2:56 pm XxTCPxX |
AdvertisementGuest friendly!!! We do encourage you to RP with us, but if you just wish to advertise, just make sure we can advertise on your site as well.
| 0 | 0 | |
GraphicsWhether it's a graphic request or you just want to show off your images, this is where to do so.
| 0 | 0 | |
Original WorksShort stories, fan fics, poetry, lyrics, or whatever else, post them here.
| 0 | 0 | |
Large Scale ConversingWant to talk, but to more than one person at once? Be it that, or if you just want to tell something about your life, maybe you started a band, or just took a trip you want to tell us about, feel free to post it here.
| 0 | 0 |
Character Development I
Forum | Topics | Posts | Last Posts |
---|---|---|---|
Character InfoAny info about Character Creation will be here. All info about guilds, classes, races and so on go here.
| 7 | 7 | Sun Jun 07, 2009 12:57 am Sinifay Baenlin |
| 1 | 3 | Sun Dec 06, 2009 4:03 pm XxTCPxX |
Accepted CharactersAll accepted Character Bios will go here.
| 1 | 3 | Sat Jun 20, 2009 9:54 pm Autumn Palora |
Dead CharactersIf you are leaving, or if you are inactive for over 60 days, your character bio will be moved here. If you give a legitimate reason as to why you were absent, we will revive your character.
| 0 | 0 |
Character Development II
Forum | Topics | Posts | Last Posts |
---|---|---|---|
Want AdsNeed a friend? An enemy? A lover? Post here, and you just may get one.
| 0 | 0 | |
Sub-PlotsAny sub-plots will be posted here, as well as requests to take part in one. THough the staff will create sub-plots we encourage creating original ones.
| 0 | 0 | |
Revival RequestsDead Character? Want it back? Give us your excuse (or make one up), and we will revive the character. We're not to harsh, we'll just be glad to have you back.
| 0 | 0 |
Guilds
Forum | Topics | Posts | Last Posts |
---|---|---|---|
Fighter's GuildAny Fighter's Guild jobs will be posted here, along with a list of who holds the ranks.
| 1 | 1 | Sun Jun 07, 2009 1:30 am Valen Vandree |
Mage's GuildAll Mage's Guild jobs and ranks will be posted here.
| 1 | 1 | Sun Jun 07, 2009 1:24 am Sinifay Baenlin |
Thieve's GuildThieve's Guild jobs will be here, along with the ranks and fences.
| 1 | 1 | Sun Jun 07, 2009 1:17 am Isei Fenrir |
Dark BrotherhoodAll contracts will be listed here, along with ranks. Hurry now and apply for the higher ranks.
| 1 | 1 | Sun Jun 07, 2009 1:05 am Isei Fenrir |
The Heartlands
Forum | Topics | Posts | Last Posts |
---|---|---|---|
The Imperial CityThe sprawling capital of Cyrodiil: The Imperial City. It lies on a large island in the middle of Lake Rumare, and is accessible by foot or mount by crossing the western bridge off Red Ring Road, and is accessible by ship as well.
| 1 | 1 | Sun Jun 28, 2009 5:49 am Valen Vandree |
WildernessThe Heartlands are a roughly crescent-shaped region, the bulk of which is east and northeast of the Imperial City. The City Isle and the Waterfront are cradled by this region and it nearly stretches all the way around them. It butts into the Great Forest near Fort Homestead. The region is one of the more mild and pastoral in the country. Thick waving meadows grow on gently rolling hills, and a few scattered stands of broad leaf trees can be found clustered around gray stone outcroppings. All of the Cyrodiil's roads (with the exception of the Orange) meet in the Heartlands, joining the Red Ring Road like spokes in a wheel. Clockwise from the north, they are the Silver, Blue, Yellow, Green, Gold, and Black.
| 0 | 0 |
The Gold Coast
Forum | Topics | Posts | Last Posts |
---|---|---|---|
AnvilAnvil is a coastal city located on the western edge of Cyrodiil, along the Abecean Sea. Anvil is one of the only two port towns in Cyrodiil with direct access to open sea, and is strategically close to the Illiac Bay and Summerset Isles. As such, it has built up a very active trade industry (legal and otherwise), and much of the town caters directly to sailors. Also, many Nords inhabit Anvil, because according to Sten the Ugly they are "sick of freezing their asses off in Skyrim."
| 0 | 0 | |
KvatchKvatch was devastated during the Oblivion crisis, but it has now been mostly restored to it's former glory. Kvatch is home to a smaller arena, much like The Imperial City's, and it is also home to some of the best shops, to it's location, trade is very easy. The new Kvatch however has been built to house wealthier tenants, so the new city is covered in much more splendor than the old. Most are just glad they can once again call it home.
| 0 | 0 | |
WildernessThe Gold Coast is the western-most region of Cyrodiil. It lies on the Abecean Sea and stretches from Valenwood in the south to Hammerfell in the north. The Gold Coast contains a series of irregular hills in the east, on the border of the West Weald. It begins a generally downward slope to the west and flattens out as it approaches the sea. The Gold Coast is lightly dotted with evergreen trees. The vegetation is sparser than the rainy southern coast of Cyrodiil, and the waving grasses are gold rather than green. The Brena and the Strid Rivers, respectively, mark the northern and southern borders of the region. The Gold Road winds through the south of the region, around the base of Kvatch's plateau, and then crests a hill overlooking Anvil.
| 0 | 0 |
The Colovian Highlands
Forum | Topics | Posts | Last Posts |
---|---|---|---|
WildernessThe Colovian Highlands are Cyrodiil’s second floor. They lie in the far northwest of the country, overlooking the West Weald and the Imperial Forest. They serve as the rugged frontier between Cyrodiil and Hammerfell. The Highlands are the desolate western foothills of the Jerall Mountains. North-south travel is often impossible due to the sheer sides of the Highlands. The foliage and color is similar to the Gold Coast, with evergreen trees, ferns, and yellow-green grasses between islands of gray rock. The Highlands are among the sparser regions in the country, both in terms of vegetation and dungeons. There are at least two small lakes; one has a waterfall and the other a small dock with a canoe. The city of Chorrol is nestled in the lower foothills of the Highlands, though it lies within the Great Forest. The Black Road runs past Chorrol and is the only road that broaches the region. Access to most of the ruins and other points of interest is usually by foot on trails or through the thick grass and shrubs of the region.
| 0 | 0 |
The West Weald
Forum | Topics | Posts | Last Posts |
---|---|---|---|
SkingradSkingrad is a large city located southwest of Imperial City on the Gold Road. It isn't a particularly colourful city, as the architecture is rather dull because of the gray colour palette. The city is divided into 2 sections, North and South. It is seperated by a huge trench running through the city.
| 0 | 0 | |
WildernessThe West Weald is a sunny, lightly forested region occupying a crescent-shaped arc southwest of the Imperial City, and acting as the northern border for the countries of Elsweyr and Valenwood. This verdant region is notable for its wide-open and purple-flowered meadows, distinctive red maple trees, and rich agriculture. The West Weald is generally level with good visibility. There is a good deal of gray bedrock showing through. Plants tend to grow near these rocks. Farther south, the landscape unfolds into gently rolling hills, then across the Gold Road it dips into a steep-sided valley. An Isolated House marks the valley floor’s east side and the Priory of the Nine marks its westernmost. There is a hill to the southwest of Nenyond Twyll. If you can climb to the top of it, you will have an unmatched view of the forest surrounding you.
| 0 | 0 |
The Jerall and Valus Mountains
Forum | Topics | Posts | Last Posts |
---|---|---|---|
BrumaBruma is the northern-most city in the province of Cyrodiil, located in the Jerall Mountains along the border with Skyrim. Bruma's northerly latitude, combined with its high altitude, leads to a much different climate than other populated areas of the province. The city is perpetually covered in snow, with clear, sunny days being the exception, rather than the norm. The city, and its people, have adapted to the climate with a much simpler, hardier way of life.
| 0 | 0 | |
WildernessThe Jerall Mountains are the highest mountains in the Province of Cyrodiil, and straddle most of the northern border. The province of Skyrim lies on other side of the range and in many ways this is Nord territory. Perhaps the most rugged region in Cyrodiil, the Mountains are snow-covered and there is little vegetation on the ground. They are very steep and travel is mostly by path only, especially near the border with the Highlands. One path leads from a clearing west of Sancre Tor, climbs across the back of the ridge to Hermaeus Mora's Shrine, then switchbacks down the south side to Echo Cave. Farther east, the mountains are more temperate, and a valley runs from Applewatch to Bruma. Another path runs north from the Orange Road and branches out to Bruma and Applewatch. The Valus Mountains run along the border of eastern and northeastern Cyrodiil, where they separate the Imperial Province and Morrowind. The Valus Mountains are a particularly rugged section of the province. The weather is often snowy and visibility is poor. The region is lightly forested with evergreen trees, and hardscrabble brown grass grows year-round. As the range slopes south, however, it grows mild, and green grasses and deciduous trees can be found in the foothills leading to the Nibenay Basin. Look for wide fields of scattered gray boulders. They are both indicative of the region's geology and excellent tactical cover. The region's remoteness lends to its lawlessness, and Camonna Tong Thugs can be found in high camps of the Mountains. The region is also one of the few in Cyrodiil with neither official road nor river.
| 0 | 0 |
The Great Forest
Forum | Topics | Posts | Last Posts |
---|---|---|---|
ChorrolChorrol sits at the base of the Colovian Highlands in northwestern Cyrodiil. It is a well-mainted town with clean streets and a high standard of living. Chorrol's symbol is the Great Oak
| 0 | 0 | |
WildernessThe Great Forest is the dense woodland that encircles the Imperial City to its west, north, and south. The Forest serves as a buffer between Colovia and the Empire's capitol city. The Great Forest is thick with white-barked aspens, redwoods, and various other evergreen and broad-leaf trees. Groundcover is ferns, bushes, and uneven thatches of dark green grass. Though the weather in the forest is generally mild, the thick matte of trees makes visibility poor. The larger boulders in the Forest are moss-covered and banded by black horizontal lines, suggesting layering and that the rocks are of sedimentary origin. The Forest consists of gently rolling hills that steepen in the east as the region gives way to the Heartlands and the Imperial City. North the land rises steeply to the Orange Road. The leaves here turn to fall colors. South, the Forest extends nearly to Bravil. While there are no significant bodies of water, nearly every road in Cyrodiil crosses the forest: the Red Ring, Orange, Gold, Silver, Black, and Green.
| 0 | 0 |
The Nibenay
Forum | Topics | Posts | Last Posts |
---|---|---|---|
CheydinhalCheydinhal is the city closest to Morrowind, near the Velothi mountains. Being so close to Morrowind has made Cheydinhal heavily Dark Elf-influenced. To the north is Lake Arrius and to the south and southeast is the Reed River and Lake Poppad, respectively. Cheydinhal is a city on a lake at the feet of the mountains. Cheydinhal is also home to one of the most notable Dark Brotherhood Sanctuaries.
| 0 | 0 | |
BravilBravil is located in southern Cyrodiil on a small peninsula at the mouth of the Larius River as it empties into Niben Bay. From the look of the buildings and its architecture, it appears that Bravil's populace is one of the less wealthy of Cyrodiil.
| 0 | 0 | |
WildernessThe Nibenay Basin is perhaps the largest region in all of Cyrodiil, stretching from Cheydinhal to the Panther River, from the foothills of the snowy Jerall Mountains to the swamps of Blackwood. The region also borders The Heartlands and The Nibenay Valley to the west and the Valus Mountains and Black Marsh to the east. The Basin is largely wilderness, with dense forests of conifers and deciduous trees, jutting moss-covered rocks, and numerous lakes and rivers. It is also marked by steep, but passable, hills. In terms of flora and topography, the Basin is nearly indistinguishable from the Nibenay Valley. A section of the Yellow Road passes through the Basin, as does the half of the Blue Road that leads into the Basin's only city, Cheydinhal. The Basin is home to Lake Poppad, Lake Canulus, the Reed River, and portions of the Corbolo River, Panther River, and Silverfish Rivers, as well as several smaller unnamed lakes.
| 0 | 0 |
The Blackwood
Forum | Topics | Posts | Last Posts |
---|---|---|---|
LeyawiinLeyawiin is the southernmost city of Cyrodiil. It's at the southern mouth of the Lower Niben River, where the river empties into Topal Bay, though the cities design means that no ship can realisticly travel the Niben, this could be an accidental mistake.
| 0 | 0 | |
WildernessBlackwood is the great southern swamp that drains the lower Niben River out to Topal Bay. The swamp borders Khajiit Elsweyr on the east and Argonian Black Marsh on the west. Though hilly in the west and south-east, Blackwood is primarily a flat swamp. The region is particularly lush with violet-flowered bushes, white oak, and bald cypress tress. Visibility is often poor due to fog, mist, and heavy rains. Both the Yellow and the Green Road pass through Blackwood, one on either side of the Niben. Despite the region's low altitude and numerous standing pools of water, the only river is the Panther, which marks Blackwood's northern border with the Nibenay Valley and Basin.
| 0 | 0 |
Statistics
Who is online? | |
---|---|
Registered Users: None | |
Birthdays | |
No users have a birthday today | |
Forthcoming Calendar linked topics within the next 5 days | |
There are no forthcoming calendar linked topic | |
Statistics | |
Our users have posted a total of 26 messages We have 6 registered users The newest registered user is gabeltam Most users ever online was 14 on Sat Dec 01, 2012 6:50 pm |
|
|