Apprentice:
The Apprentice Birthsign gives a character an increased amount of magickal endurance and energy, but makes them more susceptible to magickal attacks.
Atronach:
The Atronach Birthsign gives a character a highly increased amount of magickal energy and the ability to absorb magickal energies on a minor level, but it for the most part halts Magicka regeneration.
Lady:
The Lady Birthsign gives a character increased magicka regeneration and endurance while in combat
Lord:
The Lord Birthsign gives the user a spell called “Blood of the North” it allows them to regenerate their bodies physically, allowing them to continue in battle if they have been wounded. It also gives them a minor weakness to fire magick.
Lover:
The Lover Birthsign allows the character to paralyze one of their opponents with a “kiss” once a day. This drains them and makes them very tired.
Mage:
The mage Birthsign increases a characters magicka by a small amount permanently with no drawbacks.
Ritual:
The Ritual Birthsign allows a character two powerful spells. The first spell: a powerful healing spell that heals almost any wound. The second spell: a spell that turns the undead.
Serpent:
The Serpent Birthsign gives the character a spell that instills a slow acting, but potent poison upon a foe. This poison will not kill, but it will effectively subdue a single enemy for a long time.
Shadow:
The Shadow Birthsign allows a character to become invisible for a short period of time.
Steed:
The Steed Birthsign causes a character to become naturally faster and more agile. They can move and fight with much more grace and speed.
Thief:
The Thief Birthsign grants a character with Increased Speed, Agility, and Luck. Very Similar to the steed, with only one difference, these characters have more luck finding a lot of treasure.
Tower:
The Tower Birthsign grants a character a spell to unlock almost any lock.
Warrior:
The Warrior Birthsign gives a character great strength and endurance. Characters with this Birthsign can carry more, hit harder, and run longer.
Note:
Please remember that all Birthsigns with a spell or unique ability that is not passive can only be used once per thread.
The Apprentice Birthsign gives a character an increased amount of magickal endurance and energy, but makes them more susceptible to magickal attacks.
Atronach:
The Atronach Birthsign gives a character a highly increased amount of magickal energy and the ability to absorb magickal energies on a minor level, but it for the most part halts Magicka regeneration.
Lady:
The Lady Birthsign gives a character increased magicka regeneration and endurance while in combat
Lord:
The Lord Birthsign gives the user a spell called “Blood of the North” it allows them to regenerate their bodies physically, allowing them to continue in battle if they have been wounded. It also gives them a minor weakness to fire magick.
Lover:
The Lover Birthsign allows the character to paralyze one of their opponents with a “kiss” once a day. This drains them and makes them very tired.
Mage:
The mage Birthsign increases a characters magicka by a small amount permanently with no drawbacks.
Ritual:
The Ritual Birthsign allows a character two powerful spells. The first spell: a powerful healing spell that heals almost any wound. The second spell: a spell that turns the undead.
Serpent:
The Serpent Birthsign gives the character a spell that instills a slow acting, but potent poison upon a foe. This poison will not kill, but it will effectively subdue a single enemy for a long time.
Shadow:
The Shadow Birthsign allows a character to become invisible for a short period of time.
Steed:
The Steed Birthsign causes a character to become naturally faster and more agile. They can move and fight with much more grace and speed.
Thief:
The Thief Birthsign grants a character with Increased Speed, Agility, and Luck. Very Similar to the steed, with only one difference, these characters have more luck finding a lot of treasure.
Tower:
The Tower Birthsign grants a character a spell to unlock almost any lock.
Warrior:
The Warrior Birthsign gives a character great strength and endurance. Characters with this Birthsign can carry more, hit harder, and run longer.
Note:
Please remember that all Birthsigns with a spell or unique ability that is not passive can only be used once per thread.